★ ★ ★ ½ ☆
Director Duncan Jones’ obvious love for the source material
makes Warcraft (an adaptation of
Blizzard Entertainment’s seminal real-time strategy game) a visually sumptuous
and surprisingly engaging fantasy adventure. The peaceful realm of Azeroth is
threatened when warlock Gul’dan (Daniel Wu) opens a portal from the dying
orc world of Draenor with dark magic known as ‘The Fel’. Chieftain Durotan (Toby
Kebbell) becomes disenchanted with Gul’dan’s leadership and hopes to forge an
alliance with humanity to save what remains of the world. On the human side is
warrior Anduin Lothar (Travis Fimmel), joining forces with mage apprentice
Khadgar (Ben Schnetzer) and half-breed orc Garona (Paula Patton).
You’ll notice already there’s a lot of backstory to keep up
with before we even dive into the meat of the matter, but what I really appreciated
about Warcraft’s storytelling is that
it trusts you’ll keep up, rather than dumping exposition into the silence. I’ve
found it disappointingly hypocritical of reviewers who’ve thrown around the “newcomers
will be lost” criticism with regards to both Warcraft and Captain America:
Civil War, before awarding two stars to the former and a full five to the
latter.
Many have also dismissed the film out of hand as ‘dumb
blockbuster film-making’, but the very opposite is true. Much like Matt Reeves’
Dawn of the Planet of the Apes, this
film proves that big-budget behemoths can be intelligent. Both the orcs and
humans have an equal dramatic presence: far from the generic hordes of lumbering beasts one
might expect of similar fare, Durotan and fellow clansman Orgrim (Robert
Kazinsky) are as well-drawn as their human counterparts, if not better. There
is also a consideration of the human-orc language barrier and a refreshing lack
of the ignorant side-character who seeks only war with the orc ‘savages’.
While the wealth of characters dropped into the mix lends
the film an overstuffed feeling, there’s enough invigoration in the visuals and
semblance of depth in the dialogue to win the day: I cannot overstate how much
joy it brought me to see a fantasy film sporting such vibrant colours and
occasional springs of humour. At one point, a magical McGuffin does something
unexpected in the presence of Khadgar and a high mage and, rather than explaining its
origin and backstory, the elder shakily remarks “…it’s never done that before!” Jones and co. also manage
to balance the fun with the ferocious: the orc combat in particular has a
blood-spattered grit and heft to it, little seen in the genre since pre-Hobbit Peter Jackson.
The orcs themselves are an incredible creation from Industrial
Light and Magic, reminding us yet again why the company still stands as the
rightful kings of CGI. The face of Durotan (filling the films opening shot) is
aged, weathered and scarred as well as any physical make-up could contend with,
but it is the tangible regret in actor Toby Kebbell’s voice for years of
bloodshed that sells the character. He is but a single element of the gorgeous
production design, brought to life with passion by those who have examined
every detail of the game. Spells cast by guardian Medivh (an appreciatively creepy
Ben Foster) are not just a flare of blue light, but form in intriguing patterns
and symbols. The books in his library all have individually crafted spines and
the trophies borne upon the backs of Durotan and his clan could tell a hundred
stories more.
Simply as a result of how much lore is packed into such an
abrupt running time (the film clocks in at less than two hours), some
resolutions are rushed and a wedge of the supporting cast are left behind for
great swathes of the story. But what’s noticeable is that you do miss them. Jones’ film-making has
always been about putting the characters first, and that is what makes the finale
(though undoubtedly arresting in its exuberant battle scenes) an inherently
emotional event. There is a genuine sense of gain and loss on both sides of the
confrontation, reminding us why the game bore the title Orcs and Humans, not Orcs
versus Humans. As someone who knows nothing of the original RTS, the
million user-strong MMORPG or it’s universe (save for what characters appear in
the spin-off card game), and as someone who worried that Jones’ signature could
be erased by the demands of fulfilling a franchise quota, colour me impressed.
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